This is the play-by-play version of the previously posted story mode.
The Poison Pill
Add 2 to checks to acquire allies
- Seoni – Rin figurine
- Seelah – Saber figurine
Locations:
- Town Square – Seoni Start
- Village House
- General Store
- City Gate – Seelah start
Seelah opening hand:
- Standard Bearer
- Blessing of the Gods
- Longsword
- Chain Mail (favored card type)
Seoni starting hand:
- Blessing of the Gods
- Arcane Armor
- Acolyte
- Troubadour
- Force Missile (favored card type)
- Masterwork Tools
Seelah 1st turn
Encountered Sage – Charisma 6
d10 rolled a 3, total of 5 (Poison Pill Scenario bonus), not enough
Seoni 1st turn
Encountered Ghost – Combat 12
If the check to defeat does not have the magic trait, the ghost is undefeated
Force Missile – d12 (+2), 2d4, recharged Acolyte for extra d4, rolled 16 (one 11, two 2s, one 1), total of 18, Ghost defeated
Recharge Force Missile – Arcane 6
d12 (+2), rolled 12, total of 14, Force Missile recharged
Drew 2 Blessings of the Gods