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Tag Archives: superhero

This is the final entry in a seven part series on superhero games. This entry is about X-Men Under Siege.

This is a board game from the 90s, so it has that “classic” feel to it. There are 18 figurines of the different characters to choose from, and each character also has a small board listing Fighting Skill, Durability, and Intelligence and special abilities. The Fighting Skill number tells you how many dice you get to roll in a fight, Durability is how many dice you can roll to remove Hits from your character, and Intelligence determines how many cards you can have (total Intelligence of your 2 smartest characters). You begin the game with 2 characters with the chance of getting a third.

The board consists of 6 levels of the Mansion, and each level has a certain number of rooms to explore. Along one side of the board is a number line which is used for battles. You play cards to move your characters to different levels and rooms to explore. Each room has a small square which you flip over during exploration. If the square is blank, nothing happens (you keep the square since it’s worth points later). If the square says “X-Men” you get an additional character (if you don’t yet have 3). If the square says “Evil Mutant” you flip over an Evil Mutant (EM) card. You place the small square at the bottom of the number line and the level marker to the number indicated on the EM card. Some of the numbers have a red blood mark on them. If you lower the EM’s HP to or past that number, you receive a token (worth points later). When you defeat the EM, you keep the EM card (worth points later). If you manage to clear enough rooms (the level indicates how many), you have cleared that level and get the level marker (worth points later) along with any remaining room tokens. Each room square, blood token, EM card, and level marker is worth 1 point at the end of the game, and the player with the most points wins.

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This is the sixth in a seven part series on superhero games. In this entry I’ll discuss Sentinels of the Multiverse plus expansions.

Sentinels is another favorite of ours, and once again we have a lot of expansions:

  1. Rook City
  2. Infernal Relics
  3. Shattered Timelines
  4. Wrath of the Cosmos
  5. Vengeance
  6. Villains of the Multiverse

We also have several mini-expansions: Celestial Tribunal, Final Wasteland, Omnitron IV, Silver Gulch, Guise, Scholar, Unity, Ambuscade, Checkpoint, Miss Information, and Wager Master.

In this card game you choose a Hero and you’ll play with that deck throughout the game. We usually play a two player game, so we each choose two decks. You also choose a Villain Deck and Environment Deck. The Villain goes first, then the Heroes, and finally the Environment. As you turn over or play cards, you follow the instructions on the card.
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This is the fifth in a seven part series on superhero games. In this entry, I’ll discuss Legendary plus a bunch of its expansions.

Legendary is our favorite deck building game, which explains why we have so many expansions:

  1. Captain America 75th Anniversary
  2. Dark City
  3. Fantastic Four
  4. Guardians of the Galaxy
  5. Paint the Town Red
  6. Secret Wars 1

Professor and I play this game quite a bit, so I’ll just explain the 2 player set up. You choose 5 Heroes (each has a 14 card deck) and shuffle them together to create the 70 card Hero Deck. Each Hero has at least one icon on the card indicating the Hero Type. This is important to look at when you’re choosing your Heroes because if Iron Man is the only Tech Type Hero you have, it’s going to be difficult to use some of his special abilities. Also, some Villains and Masterminds attack you unless you have a certain class of Hero or a Hero on a certain team (like Avengers).

You choose your Mastermind and Scheme, which will tell you what has to be in your Villain Deck (Villain Groups, Henchmen Groups, Bystanders, Scheme Twists, and Master Strikes). The Mastermind plus its 4 Mastermind Tactic cards and the Scheme card go in their indicated locations on the board. The rest of the “villain” cards are shuffled together to create the Villain Deck. There’s also places on the board for the rest of the Bystanders, Wounds (30 in the base), and SHIELD Officer Maria Hill (30). Each player gets a 12 card starting deck (8 SHIELD Agents and 4 SHIELD Troopers).

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This is the fourth in a seven part series on superhero games. This time it’s about Heroes of Metro City and the expansion Sidekicks and Storylines.

We’ve written about this game in a previous post.

This is another deck building game, but it isn’t tied to an existing superhero universe (like DC or Marvel). You’re “creating” your superhero. To start, you get to name your hero. Each player’s board has a place to write this in using a dry erase marker. Sometimes Energy Cards give an extra boost to characters with certain elements to their names (gender, animal, etc.), so you want to pick those before deciding on a name.

Each player is allotted a certain number of points to spend on cards at the beginning of the game to start building a deck. The fewer the points, the harder the game is going to be, but we’ll get to that. Some cards give you specific powers, some energy, and some give your character a “story” (hence the expansion name).

The goal is to defeat the Archenemy, but there are also Minions and Villains to deal with. Each of these has an attack that can trigger when you roll the dice. If the dice are always trying to kill you, this will be a rough game. If you’re really lucky at rolling dice, you just might save Metro City.

The premise of the game sounds awesome. I get to create my own superhero and fight bad guys.

The execution…
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This is the third in a seven part series on superhero games. Today’s entry is on Dice Masters.

To start with, we have 5 starter packs:

  1. Uncanny X-Men
  2. Avengers vs X-Men
  3. Justice League
  4. The Amazing Spider-Man
  5. Age of Ultron

And we’ve bought a lot of booster packs which give you more Character cards and dice.

Each starter set is basically the same. You get three different types of dice: Basic Action, Character, and Sidekick. You also get three different types of cards: Character, Basic Action, and Color Reminder. Finally, you get two dice bags which are okay.

You decide which three Basic Action cards you want to play with (they give you extra abilities during the game), then assign those card to three different colors (like Blue, Pink, and Green). You then place three dice of the same color on each of the cards. During the game you can buy these colored dice which then give you the chance to use the ability on the Basic Action card.

Each player gets 8 white Sidekick dice which go into your dice bag.

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This is the second in a seven part series on superhero games. Today’s entry is on the DC deck building game, the expansion Crisis (pack 1), and Heroes Unite.

First the base game.

In this deck building game, you get a Super Hero card. These cards are larger than the other cards and give you a special ability to use during the game. For example, Aquaman lets you put any cards with cost 5 or less you buy or gain during your turn on top of your deck. So Aquaman doesn’t suck.

During your turn, you use the Power indicated on your cards to buy other cards/defeat Super-Villains. In the beginning you don’t have a lot of Power because all you have are Punch cards (+1 Power), but as you build your deck, you become more powerful. Also cards you gain might have special text on them which can allow you to pull off some nice combos. It can be important to have cards with Defense capabilities because some of the attacks can be pretty rough.

This is a semi-co-op game. The goal is to defeat all the villains in the Super-Villain stack, so in that respect you’re working with your fellow players. During the game you can add villains to your deck, and some of these cards attack your fellow players. Also, at the end of the game, each card has a victory point value, and the player with the most victory points is the winner. So in that respect you’re also fighting against each other.

Now the expansions.
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This is the first in a seven part series on superhero games.

Superheroes are kind of a big deal in our house, so much so that we had to hide our 17 month old son’s too-small Superman costume in order to stop him from demanding we put in on him. And the amount of Spider-Man merchandise we have is ridiculous (thanks to a certain grandfather).

This means we like superhero games. Admittedly we have a leaning toward Marvel, but in general if it’s a superhero game, we’ll check it out. We won’t get into video games, but I will say we have a preference for the Lego Superhero games. As for tabletop games, not counting pre-existing games with a “new” superhero twist, like Spider-Man Chutes and Ladders, we have four different types of superhero games: deck building, card, dice, and board.

We have:
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Space Cat chose to play this game from our game library.

Professor and I have played the base game a few times, and it is hard.  We were soundly beaten by the villains the first time (which may have been due to a learning curve), but we’ve really struggled to win this game in the past.

Energy cards:

  • Strange Alien Artifact
  • First of Your Kind

Because we received a boost for having a gender in our heroes names, we all made sure we had that.

  • Space Cat – Spooky Girl
  • Chubby Unicorn – Star Girl
  • Professor – Spider-Man

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