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This is the play-by-play version of the previously posted story mode.
If you defeat a monster that has the Goblin trait, roll a 1d6. On a 1, each character at your location is dealt 1 Fire damage.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Sandpoint Cathedral  – Seoni start
  • Town Square
  • Swallowtail Festival
  • City Gate – Seelah start

Seelah opening hand:

  1. Night Watch
  2. Blessing of the Gods
  3. Magic Half-Plate (favored card type)
  4. Magic Shield (favored card type)

Seoni starting hand:

  1. Blessing of the Gods
  2. Force Missile (favored card type)
  3. Acolyte
  4. Blessing of Irori
  5. Invisibility (favored card type)
  6. Sage’s Journal

Seelah 1st turn

Encountered Scout – Combat 8 +1 for Adventure Path 1

Encountering Scout

Before the encounter he does 1d4 -1 Ranged Damage – Seelah takes 2 damage

Recharges Magic Half-Plate to avoid damage

Strength d8 +3, used special to discard top card of deck for a d6 (Spiked Chain), discarded Blessing of the Gods for another d8, rolled 16 (one 3, one 5, one 8), total 19, Scout defeated

Drew Mace and Blessing of the Gods


Seoni 1st turn

Encountered Spectre – Combat 11

Used special, discarded Invisibility for d12 plus d6 (+3), recharged Acolyte for d4, rolled 8 (one 1, one 2, one 5), total 11, Spectre defeated

Drew Blessing of the Gods and Troubadour


Seelah 2nd turn

Encountered Crown of Charisma – Charisma 5

d10, rolled 3


Seoni 2nd turn

Encountered Blessing of Lamashtu – Arcane 5

d12 (+2), rolled 12

Discarded Blessing of the Gods to go again

Encountered Blessing of Pharasma – Arcane 5

d12 (+2), rolled 4

Discarded Blessing of Irori to go again

Encountered Shadow – Combat 13

Force Missile – d12 (+2), 2d4, discarded Blessing of Lamashtu for another d12, rolled 28 (two 4, two 10s), total 30 Shadow defeated

Attempted to recharge Force Missile – Arcane 6

d12 (+2), rolled 6, total 8, recharged

Drew Blessing of the Gods


Seelah 3rd turn

Encountering Frost Ray

Encountered Troubadour – Charisma 7

d10, rolled 4


Seoni 3rd turn

Encountered Frost Ray – Arcane 6

d12 (+2), discarded Blessing of the Gods for another d12, rolled 13 (one 1, one 12), total 15

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“Stay close,” Seoni said to her acolyte, as she tried to locate Seelah in the chaos.

Amy nodded, looking as panicked as the crowd. No one had anticipated a goblin attack during the dedication of the new Sandpoint Cathedral, and with the mass hysteria, Seoni didn’t want to risk casting any attack spells. Finally she caught sight of the paladin’s armor and managed to push her way free of the last of the escaping townsfolk.

“Did you see which way it went?” Seelah asked.

“It?” Seoni echoed. “And by the way, I’m fine, thank you for asking.”

Seelah didn’t react to Seoni’s sarcasm. “The goblin riding the giant gecko.”

Seoni shook her head. “I barely saw anything. Is that who was leading the attack?”

“It certainly seemed that way, but I lost sight of it.” Seelah paused for a moment, considering her options. “I’m going to check in with the guards at the city gate.”

It was only then Seoni noticed the night watch with Seelah, his face pinched with worry.

“I’ll make sure the cathedral is secure,” Seoni said.

They wished each other luck and parted ways.


Seelah and Nile had just arrived at the City Gate when something slammed into Seelah’s shoulder. She was shocked to see an arrow sticking out of her armor.

“There!” Nile pointed to the scout.

Without bothering to draw a weapon, Seelah pounced upon the enemy, using her superior strength to overpower him.

Nile approached afterwards and examined Seelah’s armor.

“I don’t think it went through,” he said, then yanked the arrow out. “You should get this repaired, though.”

Seelah agreed and removed her magic half-plate, storing it away in her pack then she readied her mace in case they encountered any more enemies.


Seoni expected to find goblins lurking about the cathedral, not a spectre.

“What should we do?” Amy whispered.

Seoni had an invisibility spell prepared but decided attacking was the better option. She used the energy from the invisibility spell to prepare an attack.

“Care to try helping again?” she asked Amy.

Her acolyte looked nervous but offered up her energy.

The arcane blast hit the spectre dead on, and it disappeared. Unfortunately Amy still hadn’t mastered the flow of her energy and swayed on her feet. Seoni tucked her away in an alcove.

“Stay here until you’ve recovered.”

“There you are!” Trevin declared, running up to her. “This isn’t quite the festival activity I was expecting.”

“I don’t think any of us was expecting this,” Seoni replied. “Care to join me in rooting out any lingering enemies?”

Trevin looked hesitant but agreed. Together they searched the cathedral, and Seoni was beginning to think it was time to move on when she noticed a strange shadow. She gestured to the troubadour to remain where he was, and prepared to unleash her force missile. She happened to glance up, noticing she stood in a part of the cathedral devoted to Lamashtu. Figuring it couldn’t hurt, she silently asked for the god’s blessing and sent her force missile at the shadow, destroying it instantly. Thankfully there was enough energy left over that she was able to recharge her spell before storing it away.

“Nicely done,” Trevin said. “I honestly thought you were being a bit paranoid, but I’m glad I was wrong.”

“In this case, I don’t think one can be too careful,” Seoni replied, as a discarded scroll on the floor caught her attention.

“What is it?” Trevin asked, a hint of wariness creeping into his voice.

Seoni smiled. “A new spell,” she said with glee. “I’ve been looking forward to trying out something like this.”

“What does it do?”

“Freezes your enemy to death.”

“Oh.”
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This is the play-by-play version of the previously posted story mode.

When an Ancient Skeleton is encountered, everyone at that location encounters an Ancient Skeleton

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Shrine to Lamashtu – Seelah start
  • Desecrated Vault
  • Temple
  • Throne Room – Seoni start

Seelah opening hand:

  1. Standard Bearer
  2. Blessing of the Gods
  3. Spiked Chain
  4. Wooden Shield (favored card type)

Seoni starting hand:

  1. Blessing of the Gods
  2. Arcane Armor (favored card type)
  3. Acolyte
  4. Troubadour
  5. Invisibility (favored card type)
  6. Burglar

Seoni 1st turn

Encountered Mirror Image – Arcane 6

d12 (+2), recharged Acolyte for d4, rolled 3 (one 1, one 2), total 5

Drew Standard Bearer


Seelah 1st turn

Encountered Ogre – Combat 14

Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Mace), discarded Blessing of the Gods for another d8, rolled 19 (one 1, one 2, one 3, one 6, one 7), total 21, Ogre defeated

Drew Night Watch

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“A dragon?” Seoni asked skeptically.

Seelah nodded. “The farmers are still losing livestock and say they’ve seen it.”

“From my understanding, dragons are quite large.” Seelah agreed, and Seoni continued, “I’m curious as to why you’re going to search the Shrine to Lamashtu, and you want me to investigate the throne room.”

“Mostly we’re looking for clues, not necessarily the dragon itself.”

Seoni still had her doubts, but agreed to go along with Seelah’s plan. She rounded up her companions, Trevin the troubadour, Amy the acolyte, and Buck the burglar, and they headed for the throne room. While Seelah and her standard bearer went to the Shrine of Lamastu.


As they searched the throne room for clues, Seoni kept an eye on Buck. She still wasn’t certain of his loyalty and didn’t quite trust his sticky fingers.

“I think I found something,” Amy called, and Seoni went to take a look.

“Looks like a spell scroll,” Seoni said. “A well protected one. Care to see if we can break the seal?”

Amy nodded though she looked nervous. They channeled their energy and focused it on the scroll’s magical seal. There was a pop and a puff of smoke. When it cleared, the scroll was gone, and Amy looked exhausted.

“Perhaps you should go rest,” Seoni suggested.

“I’m fine,” Amy said, looking wobbly.

“I insist,” Seoni said.

Amy sighed but relented. As she made her way out of the throne room, another figure appeared.

“I thought you got rid of her,” Trevin whispered.

Seoni regarded Seva the standard bearer. “I gave her just one more chance.”

Trevin blew out a breath. “Hopefully she doesn’t kill us all.”


Seelah grinned at the opportunity to test out the new spiked chain Seoni had picked up for her. She knew it wasn’t an ideal weapon for taking down an ogre, but like a child with a new toy, she was showing a bit of favoritism. She discarded her mace, asked for the gods to bless her, and attacked. Even she was surprised at how quickly the ogre fell.

“That was impressive.”

Seelah turned to Nile from the night watch. “Thank you. What brings you here?”

“I heard you were looking for a dragon. Thought I could be of some assistance.”

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This is the play-by-play version of the previously posted story mode.
The Poison Pill

Add 2 to checks to acquire allies

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Town Square – Seoni Start
  • Village House
  • General Store
  • City Gate – Seelah start

Seelah opening hand:

  1. Standard Bearer
  2. Blessing of the Gods
  3. Longsword
  4. Chain Mail (favored card type)

Seoni starting hand:

  1. Blessing of the Gods
  2. Arcane Armor
  3. Acolyte
  4. Troubadour
  5. Force Missile (favored card type)
  6. Masterwork Tools

Seelah 1st turn

Encountering Sage

Encountered Sage – Charisma 6

d10 rolled a 3, total of 5 (Poison Pill Scenario bonus), not enough


Seoni 1st turn

Encountered Ghost – Combat 12

If the check to defeat does not have the magic trait, the ghost is undefeated

Force Missile – d12 (+2), 2d4, recharged Acolyte for extra d4, rolled 16 (one 11, two 2s, one 1), total of 18, Ghost defeated

Recharge Force Missile – Arcane 6

d12 (+2), rolled 12, total of 14, Force Missile recharged

Drew 2 Blessings of the Gods

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It wasn’t surprising that the defeat of Vhiski led to uncovering another Sandpoint menace: Aliver “Pillbug” Podiker. Seelah and Seoni agreed they couldn’t leave this villain on the loose but knew time was of the essence. They agreed to split up. Seelah along with her standard bearer Starla would see what information they could gather at the city gate, while Seoni would take her acolyte Amy and Trevin the troubadour to canvas the town square.


Upon arriving at the city gate, Seelah met a sage.

“Excuse me, wise one, might I ask you a few questions?”

The woman looked at Seelah for a moment. “My dear, I don’t believe you know the real questions you wish to ask.” And with that, she walked away.

Seelah stared after the sage for several moments a bit baffled by what just happened.


“What should we be looking for?” Amy asked, her eyes roaming the various sights in the town square.

“Oh, something like that, maybe?” Trevin said, pointing to a disembodied form.

The ghost had appeared so suddenly, no one else had noticed it yet. Seoni raced forward in order to defeat the ghost before it caused a panic. Thankfully she’d readied her force missile spell that morning, but an extra boost wouldn’t hurt.

“Amy,” she said, holding out her hand.

Without hesitation, her acolyte took her hand, lending what strength she could. It turned out to be more than enough. The ghost vanished as quickly and quietly as it had appeared, and Seoni even had enough power left over to recharge her spell. She looked down at Amy.

“She still has some learning to do, doesn’t she?” Trevin asked.

Seoni nodded. “She is only an acolyte, after all. She’ll learn how much energy to give in time.”

Thankfully there was an inn nearby where they could leave Amy while they continued their search.

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This is the play-by-play version of the previously posted story mode.
Brigandoom!

If a monster’s power requires you to discard one or more cards, do so, then draw the same number of cards

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Waterfront – Seoni start
  • Farm House
  • Wooden Bridge
  • Woods – Seelah start

Seelah opening hand:

  1. Standard Bearer
  2. Blessing of the Gods
  3. Cure
  4. Chain Mail (favored card type)

Seoni starting hand:

  1. Blessing of the Gods
  2. Invisibility
  3. Guide
  4. Troubadour
  5. Force Missile (favored card type)
  6. Sage’s Journal

Seoni 1st turn

Encountered Night Watch – Charisma 7

d12 (+1) rolled a 4, total of 5, not enough


Seelah 1st turn

Encountering Goblin Commando

Encountered a Goblin Commando – Combat 9 Before the encounter the Goblin does 1 Ranged Combat Damage to you (discarded Chain Mail)

d8 (+2), used special to discard top card of deck for a d6, and discarded Blessing of the Gods for extra d8, rolled 9 (two 2s and one 5) for total of 11, Goblin Commando defeated

Drew Blessing of the Gods and Mace

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Seoni scanned the crowd. Unsurprisingly the Waterfront was teeming with activity, and Seoni wished Seelah’s message had arrived intact. The only thing Seoni had been able to make out on the location was that it began with a “w” which could mean Waterfront, Woods, Wooden Bridge or perhaps there was an inn or tavern nearby with a “w” name. From her travels, Seoni knew anything was possible.

“Keep your eyes open for a female paladin,” Seoni said to her companions.

Trevin absentmindedly plucked at a few strings on his lute. “I have a feeling I’ll have material for a new song by the end of the day.”

Gilsa scowled at the troubadour. “Let’s try to stay focused.” Then she pointed off to their left. “I say we start that way.”

Seoni didn’t have a preference on direction, so she deferred to her guide.

As they turned the corner, their way was blocked. By his uniform, he appeared to be from the Night Watch, and Seoni wondered what he was doing out so early.

“This area is closed until further notice,” he said almost in a drone which meant he must have been saying it for a while now.

Seoni smiled charismatically. “Our apologies,” she said sweetly. “We’re looking for our friend. Perhaps -”

The Night Watch looked annoyed. “This area is closed until further notice.”

Her smile disappeared, and she gestured to her allies to move along.

“That usually goes better,” Trevin noted.

“Indeed,” Seoni replied, hoping the closed area wasn’t connected with Seelah.


Seelah signaled her Standard Bearer to stand back, then she moved forward through the woods to investigate. She’d barely taken two steps when a Goblin Commando leapt out from behind a tree, and threw something at her. Thankfully her chain mail blocked whatever it had been.

Seelah tossed aside her pack to give herself more maneuverability, and counterattacked. Her strength was no match for it, and it soon lay crumpled at her feet.

“Looks like things are getting exiting,” she said, only now taking the time to draw her mace.

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In our first play through I chose the Rogue (Merisiel) without hesitation. I’ve always loved rogues for a few reasons: Lots of Skills, High Dexterity = Hard to Hit, and the ability to do well on their own (usually via Sneak Attack)
Merisiel had 4 skills (Acrobatics, Disable, Stealth, and Perception) and a D12 for Dexterity with the option to get it to +4. She also had the ability to Backstab in the form of when she is “the only character at [her] location, you may recharge a card to add 1d6 (upgradable to +2) to your combat check, or discard it to add an additional 1d6.”

As Chubby Unicorn mentioned, we followed the Suggested Deck Lists in the rule book, so Merisiel started with:

  • Weapons
    • Dagger
    • Dart
  • Armor
    • Leather Armor
  • Items
    • Caltrops
    • Crowbar
    • Potion of Glibness
    • Potion of Vision
    • Thieves’ Tools x2
  • Allies
    • Burglar
    • Guard
  • Blessings
    • Blessing of the Gods x4

Some things I didn’t like about her:

  • Favored Card: Item – with only 2 weapons to start with, I sometimes had to scramble to find a weapon.
  • Starting Weapons – if I was playing her again, I would have dropped both of those weapons for a pair of Light Crossbows (1d8 > 1d4)
  • Starting Items – in hindsight, I would have dropped the (single use) potions for a Codex and a Sage’s Journal

After completing Adventure 3, I chose the Thief role. This opened up some great additional powers. My favorite? When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it. I grabbed the Use Magic Item power (You may use Charisma in place of any skill on any check to recharge an armor, item, or weapon with the Magic trait.) early and never got a single successful use out of it. I didn’t realize how useful the Sabotage Location power (Add 2 to your noncombat check to close a location.) was, but once I got it, it proved a big help.
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Previously for Pathfinder I played Kyra (female, human, cleric), and this heavily influenced my decision to play as Seoni (female, human, sorcerer).

For cards, Kyra begins with:

  • 2 weapons
  • 3 spells
  • 2 armor
  • 1 item
  • 1 ally
  • 6 blessings

Starting Deck:

  • Weapons
    • Mace
    • Quarterstaff
  • Spells
    • Cure
    • Guidance
    • Mending
  • Armor
    • Chain Mail
    • Wooden Shield
  • Item
    • Holy Water
  • Ally
    • Guard
  • Blessings
    • Blessing of the Gods x6

I ended up with:

  • 4 weapons (max)
  • 5 spells (max)
  • 3 armor
  • 2 items (max)
  • 2 allies (max)
  • 7 blessings

Ending Deck (Adventure Number in Parens):

  •  Weapons
    • Runechill Hatchet +2 (4)
    • Greatclub +3 (4)
  • Loot Weapons
    • Mokmurian’s Club (4)
    • Karzoug’s Burning Glaive (6)
  • Armors
    • Magic Full Plate (3)
    • Reflecting Shield (4)
    • Invincible Breast Plate (5)
  • Allies
    • Charmed Red Dragon (4)
    • Sacred Killer (5)
  • Spells
    • Holy Light (B)
    • Swipe x2 (3)
    • Major Cure (3)
    • Sign of Wrath (6)
  • Items
    • Belt of Physical Might (6)
  • Loot Items
    • Ordikon’s Staff (5)
  • Blessings
    • Blessing of Sarenrae x4 (B)
    • Blessing of Sarenrae (C)
    • Blessing of Pharasma (B)
    • Blessing of Abadar (2)

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