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Category Archives: Play-by-Play

A Play-by-Play (or close to it) of our gaming session

Setup details available in the first post.
Third Age:

This was when we realized that we had messed up and discarded the last leader instead of passing it on.  Oops!  My final Leader let me play a card from the discard pile for free.  I was hoping for a green card (science symbol), but Professor had already played a card from the discard pile and took the only green card.  I was disappointed that my starting hand didn’t have any green cards, and Professor indicated that he had at least one.  He also pointed out that he would be passing his cards to me.  I took this to mean that he was going to be nice to me (his wife), by passing me a green card.  Instead, he played one, participated in the Great Work, and passed me a hand with no green cards.  I only held it against him until I was able to participate in the Great Work.

  • Babel Tiles: None
  • Great Work: Archives [SUCCESS]
    • Must play a green card and pay 4 gold
    • Participants:
      • President Gamer
      • Professor (x2)
      • Space Cat (x2)
      • Chubby Unicorn
    • Reward: an extra science symbol
    • Penalty: loss of all your blue cards
  • Resolution of Military Conflicts:
    • Clumsy Ninja – Victories over Shutter and Professor
    • Shutter – Defeated by Clumsy Ninja; Victory over President Gamer
    • President Gamer – Victory over Space Cat; Defeated by Shutter
    • Space Cat – Defeated by President Gamer and Professor
    • Professor – Victory over Space Cat; Defeated by Clumsy Ninja
    • Chubby Unicorn – Protected by Diplomacy Token

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Setup details available in the first post.
Second Age:

  • Babel Tiles:
    • All single resource brown cards now have an infinite amount of that resource
    • Brick, stone, wood, and ore cost one less
    • Playing a purple card earns you five gold
  • Great Work: River Port [SUCCESS]
    • Participants must play a yellow card, pay one gold and a loom
    • Reward: 6 gold
      • Professor (x2)
      • Chubby Unicorn
      • Shutter
      • President Gamer
      • Space Cat
    • Penalty: Lose all your gold
  • Resolution of Military Conflicts:
    • Clumsy Ninja – Victories over Chubby Unicorn and Shutter
    • Shutter – Defeated by President Gamer and Clumsy Ninja
    • President Gamer – Victories over Shutter and Space Cat
    • Space Cat – Defeated by President Gamer and Professor
    • Professor – Victories over Space Cat and Chubby Unicorn
    • Chubby Unicorn – Defeated by Clumsy Ninja and Professor

Tower of Babel and Great Work

Setup details available in the first post.
First Age:

  • Babel Tiles:
    • One defeat token turns into two
    • Everyone has access to one ore or one brick
  • Great Work: Double Walls [FAILED]
    • Participants must play red card plus pay one gold to participate:
      • Professor
      • President Gamer
      • Shutter
    • Reward: Victory Token
    • Penalty: loss of resource from Wonder
      • Chubby Unicorn
      • Clumsy Ninja
      • Space Cat
  • Resolution of Military Conflicts:
    • Clumsy Ninja – Defeated by Shutter and Professor
    • Shutter – Victory over Clumsy Ninja; Tied with President Gamer
    • President Gamer – Tied with Shutter; Victory over Space Cat
    • Space Cat – Defeated by President Gamer and Professor
    • Professor – Victories over Space Cat and Clumsy Ninja
    • Chubby Unicorn – Protected by Diplomacy Token

Tower of Babel and Great Work

This is the play by play of the previously posted story mode.
Judge: President Gamer

Clumsy Ninja and Shutter vs Chubby Unicorn and Professor

Arena: Sewer

Initial cards: Clumsy Ninja and Shutter played Gardner and Floating Brain. Professor and Chubby Unicorn played Banshee and Cyborg.

Special cards played: Towel and Portable Hole

Arguments: The Floating Brain was lost in the Portable Hole. The Gardner used the Towel to protect her ears from the Banshee’s scream (which was judged to not be powerful enough to get through the Towel), and used her plant powers to keep the Cyborg busy. Cyborg’s laser defenses were not enough to defeat the plants.

Winners: Clumsy Ninja and Shutter

Round 5

Winner of the Game: Clumsy Ninja

Winner’s Cards

Unless you’re used to telling crazy stories, it takes a bit to get into this game. There are the basic rules about how many cards are played and how game play shifts around the table, but all other “rules” are decided on by the Judge. It wasn’t until President Gamer was the judge that anyone ruled something as impossible which changed the arguments. For the most part we were willing to accept anything as possible.

For the more creative people, being the Judge can be difficult. The Judge only rules on the arguments and cannot add to them or just in general comment on what’s being said. If everyone enjoys the first run through of the game, it’s probably a good idea to play again immediately. Then everyone already has a feel for the game and creative juices are flowing. President Gamer said the game wasn’t really his thing, so we switched to a different game.

This is the play by play of the previously posted story mode.
Judge: Shutter

Clumsy Ninja and Chubby Unicorn vs President Gamer and Professor

Arena: Maelstrom

Initial cards: Clumsy Ninja and Chubby Unicorn played Midas and Vito. President Gamer and Professor play Bear Shark and Yeti

Special cards played: Force Field and Towel

Arguments: Midas turned the Bear Shark to gold. Midas and Vito were protected by the force field, bouncing the Yeti’s freeze power back at him. The Towel couldn’t help the Bear Shark or Yeti.

Winners: Clumsy Ninja and Chubby Unicorn

Round 4

This is the play by play of the previously posted story mode.
Judge: Clumsy Ninja

Shutter and President Gamer vs Chubby Unicorn and Professor

Arena: Lunar Colony

Initial cards: Chubby Unicorn and Professor played the Mad Scientist and Nyan Cat. Shutter and President Gamer played Ninja and Medusa

Special Cards played: Taser and Insane Glue

Arguments: Nyan Cat mesmerized Medusa so she couldn’t turn anyone to stone. Nyan Cat also distracted the Ninja, allowing the Mad Scientist to tase him. The Ninja threw Insane Glue on Nyan Cat, but the Mad Scientist easily dissolved it.

Winners: Chubby Unicorn and Professor

Round 3

This is the play by play of the previously posted story mode.
Judge: Chubby Unicorn

Shutter and Clumsy Ninja vs President Gamer and Professor

Arena: Court Room

Initial cards: Shutter and Clumsy Ninja played the Politician and the Pirate. President Gamer and Professor played the Barista and Police Dog

Special cards played: Tempest in a Teapot and Mithril Tux

Arguments: The Barista was just trying to help the Police Dog apprehend criminals. The Politician and Pirate were set up by the Barista and Police Dog. They used their Tempest in a Teapot out of self-defense. And what Barista can afford a Mithril Tux?

Winners: Shutter and Clumsy Ninja

Round 2

 

This is the play by play of the previously posted story mode.
We’ve had this game for a while, but we haven’t had an opportunity to play it.  This type of game isn’t really Space Cat’s thing, and we don’t want to make her feel left out.  Since Space Cat wasn’t here, we pulled out Story War.

Our first round went like this:
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This is the play by play of the previously posted story mode.

Game 3

  • The Professor – Assassin
  • Chubby Unicorn – Morgana
  • President Gamer – Merlin
  • Shutter – Percival

Shutter begins with Leader Token.
This time around was a bit trickier with the added special characters, but we had a good handle on the game by this play through. Team proposals were rejected and questioned more, which made it harder to identify who was Merlin. Quests one and three failed, but the rest succeeded.

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This is the play by play of the previously posted story mode.

Game 2

  • Space Cat – Assassin
  • The Professor – Minion of Mordred
  • President Gamer – Merlin

Having played through once already, there were more team proposals rejected or close to rejected. Once again the first quest failed but the next three succeeded.
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