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Category Archives: Competitive

Competitive Game

This is a super quick, easy, and fun game. It’s a little like Avalon, but our group had way more fun with this game. I think part of that was due to my husband getting the free app (available for Android and iTunes) that goes along with the game. There are different options for the announcer’s voice and background sounds (Shutter didn’t like the wolves).

The first game we played didn’t involve much discussion. We looked at our tiles, followed the announcer’s instructions, and then during the discussion phase we all just looked at each other wondering what to do. So The Professor skipped ahead on the timer, and we randomly pointed at each other.

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This is the play by play of the previously posted story mode.

Game 3

  • The Professor – Assassin
  • Chubby Unicorn – Morgana
  • President Gamer – Merlin
  • Shutter – Percival

Shutter begins with Leader Token.
This time around was a bit trickier with the added special characters, but we had a good handle on the game by this play through. Team proposals were rejected and questioned more, which made it harder to identify who was Merlin. Quests one and three failed, but the rest succeeded.

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“We’ve made good progress,” Shutter said when everyone had been gathered, “but we could use some help. I’d like to send Chubby Unicorn and Clumsy Ninja out to gather new allies.”
 
“I’m not sure that’s the best pairing,” President Gamer said, and Space Cat agreed.
 
“Why?” Shutter asked. She knew that President Gamer was either Merlin or Morgana, so she was interested to know why President Gamer was objecting.
 
“They’ll get sidetracked,” he said.
 
Shutter glanced at Chubby Unicorn. “I think they can handle it.”
 
Chubby Unicorn, secretly Morgana, knew she’d have to be careful, but also knew she couldn’t let the Loyal Servants of Arthur succeed. She’d have to keep Clumsy Ninja from discovering her true identity.
 
They set out, but as President Gamer predicted, they easily became sidetracked and couldn’t manage to recruit a single new ally.
 
President Gamer took charge of the next meeting, and suggested he, Shutter, and Space Cat go out to fight the Saxons.
 
Professor and Chubby Unicorn objected, though they couldn’t say it was because they were evil. Clumsy Ninja also objected.
 
“I want to redeem myself,” she said, and Chubby Unicorn quickly agreed to this idea.
 
President Gamer relented, a little, and allowed Clumsy Ninja to go in his place. The group went off to battle and easily bested the Saxons.
 
Despite this victory, they faced a new threat: the Picts.
 
“I think Professor, Shutter, Clumsy Ninja, and Chubby Unicorn should handle this one,” Space Cat said.
 
Shutter and Clumsy Ninja immediately protested. After all, they had just been out fighting. President Gamer also voiced concerns.
 
“Fine. I’ll go back out, and I’m taking President Gamer, Chubby Unicorn, and Professor,” Space Cat said in a tone that brooked no further arguments.
 
Perhaps the Picts were just too fierce, or Space Cat wasn’t as prepared for another battle as she thought. It could have been Chubby Unicorn and Professor sabotaging the mission. In any case, the four retreated in defeat.
 
Shortly after their return, Professor came up with a wonderful idea. He suggested they attempt to retrieve the Holy Grail. Knowing it was highly unlikely that anyone would find it, he still chose his team carefully: himself, Chubby Unicorn, and Space Cat.
 
“I can’t possibly go,” Chubby Unicorn said. “I need more time to recover from all that fighting.” She didn’t say that she was afraid the others were beginning to suspect her of being evil.
 
President Gamer, Shutter, and Clumsy Ninja objected to being left out of such a historic opportunity, so Professor relented and allowed the three of them to tackle the practically impossible quest. He felt sure they would return without the Holy Grail, so he was surprised when they actually did return with it.
 
Chubby Unicorn needed to do something to salvage the mess Professor had made of their plans, so she informed the others of a rampaging dragon that needed slaying.
 
“We really need to take care of this menace,” she said. “I think Professor, President Gamer, Clumsy Ninja, and Shutter are the perfect team for this.”
 
“I don’t think I want to fight a dragon,” Professor said, a little worried that Chubby Unicorn was turning on him.
 
“Me neither,” Shutter said.
 
Space Cat objected to the team just because she could. This irritated Chubby Unicorn, so her new team pick was Clumsy Ninja, Shutter, Space Cat, and herself. After all, if she went herself, she had a better chance of making the mission fail.
 
Despite her best efforts to get the others roasted on accident, they managed to bring down the ferocious beast.
 
Chubby Unicorn then met with Professor in secret.
 
“We’re out of time. We need to kill Merlin. It has to be either President Gamer or Shutter.”
 
“I’ll take care of it,” Professor said.
 
As he was slipping through the silent hallways that night, he caught sight of Shutter out and about as well. Initially he was going to kill President Gamer, but he thought perhaps Shutter’s presence meant she was Merlin. He quickly dispatched her, but discovered his error the next day. He and Chubby Unicorn fled, their wicked plans thwarted.

The Professor and I saw this on Tabletop. We were watching the extended cut, so it was a much longer video (regular here). The Professor doesn’t really like it when things are drawn out. For example, he prefers to watch movies in fast forward, and bought the Blu-Ray Player we have because you still get sound at the first level of fast forward. So he skipped around a lot on the Tabletop video, and by the end, I thought he was uninterested in the game. However, this was the first game he wanted to check out at a gaming event we went to.

We played two rounds of the game. The first round was mostly us just getting used to the game. At first we would forget to place our action tokens on our board. In any game involving strategy, players tend to think ahead.  So we knew what we wanted to do and would do it without using the action tokens. I didn’t realize until looking at the rules while writing this that we actually made it a little bit more challenging. Instead of choosing an action and carrying it out before choosing the second, we chose both at the beginnings of our turns. So Space Cat would choose draw Objective and move Panda. After drawing her Objective, she couldn’t change her mind about moving the Panda. I think I actually prefer to play this way because it really makes you think about your actions.

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This is the play by play of the previously posted story mode.

Game 2

  • Space Cat – Assassin
  • The Professor – Minion of Mordred
  • President Gamer – Merlin

Having played through once already, there were more team proposals rejected or close to rejected. Once again the first quest failed but the next three succeeded.
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Though Arthur had loyal servants, Clumsy Ninja felt they needed to increase their numbers to help battle the dangers of the realm. She called a meeting and proposed sending Professor and Shutter out to gather new allies.
 
“I’m not sure that’s the best pairing,” President Gamer said.
 
“Why?” Clumsy Ninja asked.
 
“Professor will probably recruit people who share his anti-pants position.”
 
The rest of the group gave President Gamer a few weird looks.
 
“I think I can handle that,” Shutter replied, and the pairing was approved.
 
They set out at once, but despite their best efforts, they couldn’t convince anyone to join the cause. They returned in defeat without any clear idea why they had failed.
 
Despite this setback, Shutter was determined to make progress for King Arthur. She knew the Saxons were threatening to move farther inland, and proposed President Gamer, Chubby Unicorn, and Space Cat go fight them off.
 
“I feel like I should go on this one,” Clumsy Ninja said. “I’m itching to swing my sword.”
 
Professor also objected. “I want a chance to redeem myself and fight.”
 
Shutter would not be swayed and sent the team off.
 
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This was another game we learned about from TableTop, but we kept getting it confused with Takenoko because the names are so similar. We finally had an opportunity to play this at a convention we went to. There was a little confusion when we were organizing the pieces because the person who owned it also had some sort of expansion for it. We had extra character cards and pieces that were not explained in the rules. We set those aside and focused on what was in the rules.

Game play is fairly simple. Whoever is last on the road moves even if this means they take several turns in a row, so one strategy is to always try to be behind the other players on the road. You choose the space you want to move to and take the appropriate action (drawing a card, taking money, donating money, etc). There are a lot of ways to get points and different achievements to focus on. It can be easy either to spread yourself too thin by trying to get everything, or to be too focused on one goal. The key is balance and flexibility. For example, I may want to collect all the panorama cards, but I’m not going to pass up an opportunity to go to the hot spring. At the same time, it might be unrealistic to buy items from the village, donate to the temple, and buy food, especially if someone else is on that farm space, and you can’t replenish your money supply.
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This is the play by play of the previously posted story mode.
This is a game we’d had for a while but hadn’t played. Since I’m a big fan of Arthurian legend, I decided it was time to try it.
For the first game we decided not to use any of the special character cards.

Cast of Characters:

  • Space Cat – Assassin
  • Chubby Unicorn – Minion of Mordred
  • Clumsy Ninja – Merlin
  • Professor, Shutter, and President Gamer – Loyal Servants of Arthur

Since I had suggested the game, I had the Leader token first. I chose Space Cat and The Professor for the quest. Clumsy Ninja was the only one who rejected the proposed team, and when she was asked why, she replied, “Reasons.” This immediately tipped me off that she was Merlin, so I wasn’t as concerned with making quests fail. Despite the first quest failing, the Loyal Servants of Arthur quickly succeeded at three quests.

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Chubby Unicorn, a Minion of Mordred, had been plotting with Space Cat, the Assassin, to sabotage Arthur’s quests and discover Merlin’s identity. The quest meeting was coming to order, and Chubby Unicorn was put in charge of the first quest: gathering new allies. She knew she would have to play this very carefully. If she decided to go on the quest herself with Space Cat, the others might uncover their evil intentions. Instead, she chose Space Cat and Professor for the quest. The approval of this pairing was put to a vote.

“I don’t think it’s a good idea,” Clumsy Ninja said.

“Why not?” President Gamer asked.

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The Professor and I have had Walk the Plank for some time (we backed it on Kickstarter), but we’ve never had the opportunity to play it.

We were at a gaming event and wanted a quick game we could play before we had to leave, so it seemed like a good opportunity to try this one out.

  • Space Cat – yellow
  • Clumsy Ninja – Blue
  • Chubby Unicorn – green
  • The Professor – Red.
  • Cowboy – Orange

Walk the Plank box

Game play is pretty simple. You select three cards and lay them face down in order in front of you. The idea is to try to anticipate what the other players are going to do and choose your cards based on that. This means that there’s an element of unpredictability to the game.

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