This is part 1 in the Play-by-Play version of a Dead Panic play through. If that all sounds strange, head to the intro post
Space Cat began and was bait. As usual with the first round, everyone took Cabin cards. There’s not much else to do, and it’s the only place to get weapons.
Since the zombies are typically too far out to hit during the first perform actions phase, the Event card didn’t really do much. We drew Attracted by Gunfire, but no one had fired a gun.
We also got lucky with our first zombie draw. We drew two survivors. These tokens carry the radio pieces we need.
Unfortunately one of them died immediately in a fight with a zombie (thereby becoming a zombie) which meant we’d have to venture out of the cabin for that radio piece. The bright side was that he took three zombies with him, and the other survivor managed to kill one zombie.
We then moved the zombies, and a few were in range of our weapons.
Space Cat killed one, Chubby Unicorn one, Clumsy Ninja two and wounded another.
No zombies were in range for the Professor, Shutter, or President Gamer.
- Continue to Part 2: Play by Play
- Continue to Story Mode: Part 2